/*
 * TriggerArea.cpp
 *
 *  Created on: Sep 16, 2013
 *      Author: Jason Ashbach
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "../../../include/GameModes/TownMode/TownMode.hpp"
#include "../../../include/GameModes/TownMode/TriggerArea.hpp"
#include "../../../include/Objects/Characters.hpp"

namespace OForce_Mode {

TriggerArea::TriggerArea(float left, float top, float width, float height) :
		entered(false),
		wasInPreviously(false)
{
	mRect = sf::FloatRect(left, top, width, height);
}

void TriggerArea::update()
{
	wasInPreviously = entered;
	OForce_Object::Character *character = TownMode::getCurrentInstance()->getPlayerCharacter();
	entered = mRect.intersects(character->sprite.getGlobalBounds());
}

} // namespace
